![]() We have collected data and statistics on app revenues. What will be the next big money maker for this app economy? Some expect the metaverse, or some form of it, to be where app developers spend a lot of their resources in the next decade, perhaps trying to replicate the success of Roblox and Minecraft in building an in-game economy. ![]() Apple and Google have compromised slightly, adjusting the percentage take from 30 to 15 percent, but developers and anti-competitive departments are calling for further revisions. ![]() In the past two years, there has been a collective effort by developers to reduce the percentage of revenue Apple and Google take for in-app purchases, alongside providing alternative ways for users to pay for subscriptions. Almost every app category now has leaders which sell subscriptions, whether that’s in music, video, health, fitness, wellness, language learning, or even food delivery. Subscription revenues have increased rapidly over the past few years, as every app tries to entice users to purchase a monthly or annual subscription to get premium services. Several third-party Android app stores are available in China, and are estimated to generate over $8 billion in yearly revenue.īoth platforms have matured in the past few years, adding new ways for developers to increase revenue generation. These include a multi-purpose advertising platform, in-app purchasing systems and subscription services, all of which is covered in this app market analysis. Apple also operates in China, while the Google Play store is banned in the country. ![]() In comparison, Google Play’s largest markets are India, South-east Asia and South America, which typically generate less revenue per user. ![]()
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